

You can also swap out her right arm for one that holds a handgun instead. Just shy of 23 inches tall, Abby is more than ready to bludgeon any incoming attacker armed with a hammer. All painted to simulate real skin, and real-world clothing and materials. The fine detail of her hair… the cautious but aggressive expression on her face… the scarred quality of her skin… the tense ligaments of her arms. They did their most impeccable work to be able to bring out the best interpretation of this steely, determined protagonist.

They have done their best to make this statue unbelievably lifelike by studying the game assets.


The amazing artists at Prime 1 Studio bring you this stunning set of statues, focused on recreating the tense action and thrilling suspense from this memorable survival narrative. Her story intertwines with Ellie's both characters are driven by a desire for revenge and redemption. Abby, a skilled survivor, and strong soldier seem to be an antagonist to Ellie at first, however as the game progresses, we come to learn that Abby has her own back story and motivations, she becomes a much more complex and sympathetic character. The thrilling post-apocalyptic sequel picks up years after the first game and brings a different kind of gameplay, featuring two protagonists in a life-and-death struggle, not only against the cannibalistic infected and antagonistic human enemies but ultimately with each other.Įllie returns from the first chapter out for revenge against the Seraphites and on a more than capable, Abby Anderson. Critically acclaimed for its gameplay, characterizations, performances, and visual fidelity, The Last of Us Part II combines a memorable survival horror narrative with pulse-pounding action. Prime 1 Studio is proud to present you the much-awaited next entry to our Ultimate Premium Masterline, from the critically acclaimed post-apocalyptic action-survival game The Last of Us Part II, here is the 1:4 Scale UPMTLOU-01: Abby "The Confrontation".įew games get under your skin and leave you thinking about them long after you've put down the controller. We let you both live, and you wasted it!"
